From your tools to a playable link.
Loop gives you a link to a specific build straight from your development environment, handling the preparation and hosting for you.
Share your game or prototype, learn what works for players, and grow an audience from your first playtest to release.
Arrow keys move the dot to the next stop.
Work in the tools you already use; your build becomes playable without packaging or hosting work of your own.
One link puts that exact build in front of the players you choose.
Players open your build from a link, in the browser for a web build or as a download, and the moments you marked are recorded as they happen.
You see where players got stuck and read what they said about it, then start the next build knowing what to change.
Loop connects player behavior and feedback so you can spot where players get stuck and decide what to improve.
Loop gives you a link to a specific build straight from your development environment, handling the preparation and hosting for you.
Loop makes important moments easy to tag, then analyzes what players do and when: how they progress, where they struggle, and when they stop playing.
Loop puts each player's feedback alongside the events leading up to it, so you can see what happened before a confusing moment or a frustrating death.
When your next build is ready to test, Loop automatically notifies players who follow your game and invites them back to play again.
Scroll sideways to follow the sessions.
The first creators get hands-on help with their playtests, and Loop is free for solo creators.
A web build is the ideal fit and plays straight from the link, and a download link works as well. A small Loop installer that fetches each new build and tells players it is ready is on the way.
You bring the first players. Loop keeps everyone who follows your game, invites them back when your next build is ready, and points other players to games they are likely to enjoy.